Showing posts with label Digital Paint. Show all posts
Showing posts with label Digital Paint. Show all posts

RUNNING ON EMPTY—GTN ARTICLE




This is the color version of my quick digital marker sketch for my article on running. I used custom brush variants in Adobe Photoshop CS6. The article was mainly on healthy lifestyle choices but also included a detailed progressive breakdown of this concept sketch from the rough to final color.



LINK TO ARTICLE:
http://www.globaltoynews.com/2013/09/toy-tech-running-on-empty-part-2.html



THE LAST AIRBENDER


 COPYRIGHT © 2010 PARAMOUNT PICTURES


These three images show my digital painting for water bending and the background. I used Photoshop CS4 and worked very large using a Wacom tablet. When the painting was sized down it looked photo realistic. 

I've been crazy busy, so when I have time I'll post a few of my character sketches of Aang . . .


THE LAST AIRBENDER




 COPYRIGHT © 2010 PARAMOUNT PICTURES

These images are are samples of my digital painting assignments depicting water bending effects and backgrounds for the Paramount Pictures property The Last Airbender. Working on this project was amazing. I got to meet M. Night Shyamalan the day he was flying out to adopt his daughter. My wife and I adopted both our children so I appreciated his excitement and commitment. 

What I remember most is walking into our first meeting getting a jolt of all of the creative energy. Being in that room with so many artists and creative thinkers who were dreaming dreams and making them become reality through their art was so inspiring. I left that place feeling excited to be a creative thinker—a person living beyond the box. 


Starship Sketch


This is a digital thumbnail of a starship that eventually morphed into something else. It's really all rough line work using the pen tool in CS3. This sketch is all about form and basic structure of the over all design. Anyway, this is how most of my digital painting start out. Then I just start painting over this layer gradually building up toward a finished color image.

Hellbent



 
This digital sketch of a futuristic battle was painted in CS3 to design the over all environment and staging. It's very raw. Everything points to a man on a simple mission—kill anything that moves. His face is covered to hide any trace of humanity as the darkness he has chosen to serve completely engulfs him. He has no detail. No personal significance. I used Ezekiel 38 as inspiration for this image.

BATTLE READY; Digital Painting


Digital painting of a warrior in battle. In CS2, I like using gritty brushes to block everything in and then build up the areas of light with more refined brushes—this keeps me from painting too slick and smooth. Anyway, I suppose my detailing of the eyes are too sharp in terms of capturing a true rendering of nature but I wanted the attention focused in that area—so much emotional impact is expressed in the eyes.

As for the indication of gritting teeth, it's just two brush strokes but I re-painted those two strokes over and over to get just the right look. When you look at John Singer Sargent or Anders Zorn it's not just about rendering an image—it's about putting energy into each and every stroke. I think that's what makes painting fun and hard at the same time. The whole process is deciding what to leave in and what to leave out and making sure that everything that remains is there for a reason.

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WARRIOR BEHIND SHIELDS; Digital

I painted a series of digital paintings to serve as inspirational bluesky development. The over all look and feel of the series was very intense so painting the images allowed me to explore some very interesting emotions. I wish I had more time to make the painting perfect but deadlines are deadlines. I could keep refining it but there are more paintings to do. Anyway, the emotional impact was really exciting to develop. The program I used was Photoshop CS2 with all sorts of custom brushes. I worked it just like an oil painting except I got the added bonus of using command z.


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WARRIOR; Digital Painting


This digital painting was a blast to work on in CS2. Talk about primal therapy. I blocked everything in using a custom brush that was ugly grainy—I mean just plain ugly. I used this to work out the big shapes. Then I started to define forms—basically light and shadow using cross hatching. After that, I blended the hatching with my larger grainy brush. The background was ambigouis so the entire head would be the over all focal point.

The detail close-up shows how free the brush work was—just indications of detail in the right places. This painting is really a study of edges. The frontal face edges (although they vary) are sharper than the backside of the head and helmet. I've been studying Velázquez lately for edge work and shadow patterns. Simply amazing. Anyway, this painting gave me the opportunity to have a lot of fun playing around with the shapes and edges.

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Digital Sketch—Game Environment II

Digital tonal concept sketch for a gaming company depicting a cityscape with forground elements. The emotional beat in this series remains consistant with the nature of the dark world depicted. This idea was painted with no preliminay drawings. My aim was just to capture the raw emotion I felt about the subject and the energy of the man on a mission.

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Digital Sketch—Game Environment I

This is a rough digital sketch I painted of a city environment for a gaming company. I love doing this sort of design work using broad strokes and alternating forms to create movement and drama. All of the artists at the studio are top notch so I was a bit apprehensive at first, but the art took over and it was fun seeing this new world emerge as the strokes of digital paint came together.

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Digital Sketch—Game Environment III

This gaming environment leads us inside a maze of steel beams and catwalks lined with tubular pipes, gas lines and cables. Painted in CS2, this quick sketch conveys the over all emotional dynamic of danger, hidden mysteries and pulsating directional lights. In this case, since it was just an idea sketch, I made it up as I went along feeling my way through the many possible design solutions. I had a lot of fun playing light against dark and exploring the raw emotion of the scene.

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Marooned

My digital painting "Marooned" depicts a space trooper stranded on an alien planet illuminated by the moon behind him. Wreckage of his ship in the background along with distant planets hint to his long journey from home. His mission completed, so it seems, is now behind him as the lone survivor is forced to ponder his fate. The vast expanse of this desert planet is formidable, but nothing compares to facing the dark enemy he has hated for years—himself.

I was inspired by the great artist, Howard Pyle, who painted a pirate stranded on an island. The emotions of isolation and abandonment touched a cord in me and served well to set the tone for this space environment.


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Nile Concept & Final Painting

The first image is a digital concept painting of a location I designed for an animated film. The second image is the finished digital painting I noodled out with various Photoshop brushes. Whoever programed "command z" is a friend to me.


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