Showing posts with label Visual Development. Show all posts
Showing posts with label Visual Development. Show all posts

RUNNING ON EMPTY—GTN ARTICLE




This is the color version of my quick digital marker sketch for my article on running. I used custom brush variants in Adobe Photoshop CS6. The article was mainly on healthy lifestyle choices but also included a detailed progressive breakdown of this concept sketch from the rough to final color.



LINK TO ARTICLE:
http://www.globaltoynews.com/2013/09/toy-tech-running-on-empty-part-2.html



Ironman II


Copyright © 2009 Marvel Entertainment


It's been a some time since I've shown anything related to my commercial work which is primarily concentrated on design projects pertaining to film and television. It's prohibitive to show much of what I do because of contractual agreements, but these two sketches for the Marvel property Ironman II are generic enough for publication on my blog.

For most of my visual development work I use Prismacolor pencils and blend with my finger on vellum while plucking out details with a kneaded eraser. I try to keep everything simplified and tied together using light and shadow. Everything is usually roughed out in light pencil (sometimes non-photo blue) with multiple tissue overlays and then gradually built upon developing the final tonal sketch. For this project, due to deadlines, I put in just enough detail to get the point across.

Copyright © 2009 Marvel Entertainment

Clone Wars Rough Sketches



Copyright Lucusfilm © 2009

These are some quick pen sketches I roughed out for a design assignment on the animated series CloneWars. This was a fun project for me to work on because we developed the conceptual ideation studies all the way to finished concept art. Many great designers have been involved in creating the StarWars universe so for me to get a chance to play around with such a rich assortment of characters and concepts was awesome. The artists on the team are amazing. I can't show the final sketches because they are in the production pipeline but these three examples give a gyst of the type of work involved in regard to the rough preliminary stage of posing the characters and working out the initial ideas and details. 

GOUACHE DEVELOPMENT PAINTING

ALL RIGHTS RESERVED YAMAHA MOTOR CORPORATION, U.S.A.

PAINTING DETAIL

PAINTING DETAIL


This is my Gouache painting on illustration board of a motorcycle for Yamaha. The detail almost put me in an early grave but I survived and won several awards for painting. It was featured in magazines, corporate advertising and articles featuring demo shots. Most of my work today has more of a painterly feel leaving brush strokes and softer edges. Special thanks to the Yamaha Motor Corporation.

THE LAST AIRBENDER


 COPYRIGHT © 2010 PARAMOUNT PICTURES


These three images show my digital painting for water bending and the background. I used Photoshop CS4 and worked very large using a Wacom tablet. When the painting was sized down it looked photo realistic. 

I've been crazy busy, so when I have time I'll post a few of my character sketches of Aang . . .


THE LAST AIRBENDER




 COPYRIGHT © 2010 PARAMOUNT PICTURES

These images are are samples of my digital painting assignments depicting water bending effects and backgrounds for the Paramount Pictures property The Last Airbender. Working on this project was amazing. I got to meet M. Night Shyamalan the day he was flying out to adopt his daughter. My wife and I adopted both our children so I appreciated his excitement and commitment. 

What I remember most is walking into our first meeting getting a jolt of all of the creative energy. Being in that room with so many artists and creative thinkers who were dreaming dreams and making them become reality through their art was so inspiring. I left that place feeling excited to be a creative thinker—a person living beyond the box. 


CHARACTER SKETCH


PRISMACOLOR PENCIL

Rough character sketch using Prismacolor on vellum. Just getting a basic understanding and feeling for this character and his personal characteristics as I see them.

Clone Wars



LUCASFILM © COPYRIGHT 2009

I really enjoyed working on this project because the content was so creative and the people on the design team were insanely talented. It's been an awesome time for me because I'm just blown away with being able to work with artists who are at the top of their game and yet about as humble as you can get.